NEW RESEARCH REVEALS ONE-THIRD OF ADULTS 50-PLUS (32%) OFTEN OR ALWAYS FEEL LONELY OR ISOLATED

NEW RESEARCH REVEALS ONE-THIRD OF ADULTS 50-PLUS (32%) OFTEN OR ALWAYS FEEL LONELY OR ISOLATED

To combat this concerning trend, Ageless Innovation, a global company devoted to reimagining how we positively live and age together through the power of play, created the Reach Out and Play initiative. Alongside AARP, hundreds of game-filled events will be organized to rally people of all ages to come together and celebrate older adults, driving meaningful connections through play that is inclusive of all generations.

Aging Experts From Ageless Innovation Redesign Hasbro’s Iconic Gaming Properties to Meet the Needs of Older Adults: The Game of Life Generations, Scrabble Bingo, Trivial Pursuit Generations

Aging Experts From Ageless Innovation Redesign Hasbro’s Iconic Gaming Properties to Meet the Needs of Older Adults: The Game of Life Generations, Scrabble Bingo, Trivial Pursuit Generations

Announced as Hasbro’s first-ever licensee focused on creating play experiences for older adults, Ageless Innovation aims to encourage intergenerational play via reimagined Hasbro Gaming properties; Games will feature easy to grasp pieces, easy to read content, and intergenerational storylines.

The Impact of Robotic Companion Pets on Depression and Loneliness for Older Adults with Dementia During the COVID-19 Pandemic

Abstract

Purpose

Differences in depression and loneliness, during the COVID-19 pandemic, for older adults with mild to moderate dementia living in residential care after interacting with a robotic companion dog or cat were explored. Experiences of family members and professional caregivers were also examined. 

Design

This study used a mixed research design with pre- and post-questionnaires on depression and loneliness.

Method

Quantitative data exploring the impact of companion pets on depression and loneliness were collected from participants pre-intervention and at 3- and 6-week intervals. Qualitative data were collected during the 6-week study period, permitting researchers to explore the impact of robotic companion pets on participants, family members, and professional caregivers. 

Findings

Results indicated depression (χ2F(2)  =  21.29, p < 0.001) and loneliness (χ2F(2)  =  21.11, p < 0.001) improved. Moreover, participants were engaged with their companion pet, providing meaningful, activity and positive experiences. 

Conclusions

Robotic companion pet therapy, a holistic, nonpharmacologic animal-assisted therapy (AAT), changed the AAT landscape at the study site and provided an alternative option to live pet therapy during COVID-19. Participant interactions with their robotic companion pets enhanced their well-being and quality of life, especially during stringent COVID-19 restrictions and social isolation.

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Ageless Innovation Celebrates Half Million Joy For All™ Companion Pets Adopted By Older Adults

Ageless Innovation Celebrates Half Million Joy For All™ Companion Pets Adopted By Older Adults

Ageless Innovation, a solutions-based company committed to positively impacting the lives of older adults and their care partners through the power of play, today announced the delivery of their 500,000th Joy for All™ Companion Pet. The award-winning collection of animatronic Pets, inclusive of three cats, two pups and a recently released bird, aim to alleviate leading issues among older adults including social isolation, loneliness, and cognitive decline, by delivering joy, fun and happiness to improve quality of life.